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![]() Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. The BFG made the encounter a bit too unfair. Changed the Supreme Fiend's BFG attack to a shattering projectile. Tweaks to all of the maps to make the secrets a bit easier to spot. This is to avoid the crash when starting a new game. ![]() I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! Now then, here are the changes in version 0.53 GZDoom 4.11 is now required to run Dragon Sector. PROJECT BRUTALITY 3.0 and THE MERGE for DOOM II Hell On Earth by BassDJ, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100 Secrets Ach. ![]() The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. PROJECT BRUTALITY 3.0 together with Glory Kills addon made by Headshotev, please take a note that both PB and addon are work in progress, so placeholders ar. Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) ![]()
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